Larian Studios Explains Its Use of Machine Learning for Upcoming Divinity Game

The team behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently shown its next major project, creating significant anticipation within the player base. However, recent comments from the studio's lead designer have added nuance to the narrative, addressing the developer's approach toward generative artificial intelligence.

A Tool for Ideation, Not Replacement

In a recent clarification, Larian's director outlined that the team is employing generative AI for particular supporting purposes. These include fleshing out PowerPoint slides, creating initial visual ideas, and creating draft text.

Crucially, Vincke emphasized that the end content in the game will be authored solely by human artists. "Our team is writing everything ourselves," he said.

We are continuously increasing our pool of concept artists and are currently forming narrative groups.

As concept art is being particularly referenced — we right now have over twenty artistic staff and have job openings for additional talent.

Each initiative we do is additive and focused on enabling creatives to spend greater focus on making content.

Any ML tool implemented properly is supplementary to a developer's process, not a replacement for their skill.

Addressing Concerns and Clarifying the Vision

The admission of employing this technology initially generated unease among a segment of the fanbase. In reaction, Vincke provided more elaboration on online platforms.

"Our team utilizes AI tools to research ideas, similar to we use search engines and physical media," he stated. "During the initial planning process we use it as a basic framework for structure which we then replace with hand-crafted concept art."

He noted, "We've hired talent for their unique talent, not for their willingness to follow what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had previously detailed the team's practical strategy to AI and ML, categorizing its use into primary pillars:

  • Handling Monotonous Jobs: This encompasses polishing mocap data, voice editing, and technical processes like adapting animations for different models.
  • Accelerated Iteration: Using tools to quickly build simple models of scenarios to test concepts ahead of complete production.
  • Long-Term Aspirations: Exploring how machine learning could in the future create innovative gameplay, particularly in simulating player-driven narratives in a detailed game universe.

He specifically stated that key artistic domains — including music composition — are are in no way fields where the company is reducing artistic talent. Conversely, Larian is recruiting more in these exact roles.

"Our studio is neither launching a game with any AI components, and we are certainly not considering reducing teams to swap them out with artificial intelligence," Vincke summarized.

Lauren Williams
Lauren Williams

AI researcher with a focus on neural networks and ethical machine learning applications.